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Lotr rise of witch king box

The Battle for Middle-earth II: Rise of the Witch-king is the expansion pack for The Battle for Middle-earth II. In the plot-line of this game, the Witch-king of Angmar creates a kingdom from nothing and raises an army from the inhabitants of the north, who are Wolves, Trolls, Orcs, and varying Black NĂșmenoreans; with the purpose of destroying the DĂșnedain realm of Arnor. Electronic Arts developed and published the game in 2006, The third part of the Middle-earth strategy game. after announcing its release at the San Diego Comic-Con of that year.

In Skirmish mode, there are now seven playable Factions to choose from with the addition of the Angmar faction

Unlike the two preceding games, The Rise of the Witch-king is compatible only with PC, and not also with Xbox 360. 

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A display of newly added units on the battlefield

Campaign

Main article: Angmar Campaign

The campaign of The Rise of the Witch-king is of the story before and during the war that the Witch-king was to wage between Angmar and Arnor, before Sauron returned openly to Mordor.

Unlike BFME 2, there is only one Campaign, in which the player plays the conquest of the Witch-king and his faction. The campaign's finale is "the Epilogue".

Additions to the game

Angmar Heroes

  • The Witch-king of Angmar
  • Morgomir, another Ringwraith, who is the Witch-king's second
  • Rogash "Troll of the North", a great troll of frozen lands in the north who comes into the Witch-king's service at the time of the birth of Angmar
  • Hwaldar, a leader of evil Hill-men from Rhudaur who has sided with Angmar
  • Karsh, a previous captain of Arnor, turned into a wraith during the Witch-king's conquest
  • Shade of the Wolf, The Ice Werewolf, the hero from angmar, You can summon for a while, as an aid after reaching enough points, playing for Evil in the "Battle" mode and War of the Ring.

Angmar Units

Angmar Structures

Angmar Powers

Units added to existing factions

War of the Ring updates

  • The Ring Heroes (Galadriel and Sauron) became recruitable
  • Two new historical scenarios: Historical and Fall of Arnor

Maps

In The Rise of the Witch-king there are a total of seventy-two regions of Middle-earth that can be battled throughout and explored. For all RotWK maps, see Category:RotWK Maps.

  1. Adorn River
  2. Amon Sul
  3. Amon Sul Fortress
  4. Anfalas
  5. Angmar
  6. Argonath
  7. Arnor
  8. Barrow-Downs
  9. Belfalas
  10. Black Gate
  11. Buckland
  12. Cair Andros
  13. Cardolan
  14. Carn Dum
  15. Carrock
  16. Celduin River
  17. Dagorlad
  18. Dead Marshes
  19. Dol Guldur
  20. Dunland
  21. East Bight
  22. Enedwaith
  23. Erebor
  24. Ettenmoors
  25. Evendim
  26. Fangorn
  27. Fords of Isen II
  28. Forlindon
  29. Fornost
  30. Forodwaith
  31. Gap of Rohan
  32. Grey Havens
  33. Grey Mountains
  34. Harad
  35. Harlindon (2-players)
  36. Harlindon (3-players)
  37. Helm's Deep
  38. High Pass
  39. Iron Hills
  40. Isengard
  41. Ithilien
  42. Lorien
  43. Lostriand
  44. Minas Morgul
  45. Minas Tirith
  46. Minhiriath
  47. Mirkwood
  48. Mordor
  49. Mount Doom
  50. Mount Gundabad
  51. Nanduhirion
  52. North Downs
  53. Old Brown Lands
  54. Osgiliath
  55. Paths of the Dead
  56. Redhorn Pass
  57. Rhudaur
  58. Rhun
  59. Rivendell
  60. Rohan
  61. Shire
  62. Stonewain Valley
  63. Tournament Gundabad
  64. Tournament Hills
  65. Tournament Rhudaur
  66. Tournament Snow
  67. Tournament Westmarch
  68. Tower Hills
  69. Udun
  70. Umbar
  71. Weathertop
  72. Withered Heath

New cast

External link

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