Rohan is a strong offensive faction limited to the first BFME game.

Meduseld. Home of Rohan kings depicted in Peter Jackson's Lord of The Rings trilogy.
The grunt of the Rohan army is the peasant. It's a comparitively weak unit with unique ability of repairing structures; for this reason they stay viable throughout the entire game. The backbone of Rohan army consists of the Rohirrim Warriors and Rohirrim Archers. To their support the player can recruit Yeoman Archers and/or Elven Archers who are an elite and versatile footsoldier unit; they are skilled with both sword & bow and can hide among vegetation.
Rohan does not have any siege weapons. Instead it has access to Ents.
Rohan has two main advantages over other factions.
- Speed. The core of their army consists of the best mounted units in the game. In addition to that, the unique nature of ents and Rohan's powers makes it possible to strike very quickly and very hard by surprise.
- Heroes. Rohan has access to the most heroes in the game: 8 in total, 4 of which are extremely strong in their respective field. This makes Rohan prepared for almost every occasion.
Rohan heroes: Aragorn, Legolas, Gimli, Theoden, Eomer, Eowyn, Merry and Treebeard.
Units[]
- Peasants - Very weak infrantry unit. Can be upgraded and made viable in combat with the Draft power. Can repair structures
- Yeoman Archers - Ranged unit, very fragile and in need of protection
- Elven Warriors - Strong and expensive infrantry unit. Able to switch between melee and ranged mode. Hides among vegetation
- Rohirrim Warriors - Backbone of Rohan army. Strongest cavlary unit in the game
- Rohirrim Archers - Unique ranged and mounted unit
- Ents - Strong "infrantry" unit. Able to switch between melee and ranged mode. Susceptible to fire. Can attack gates and walls.
Possible Combinations:[]
- Peasants & Yeoman Archers (Melee & Ranged)
- Peasants & Rohirrim Warriors ( Melee & Melee) - impossible on certain patches
- Elven Warriors & Elven Warriors (Malee & Ranged) - impossible on certain patches

A Rohan castle.
Rohan Bases[]
Castle[]
Rohan castle is protected by a wall which can be accessed by infrantry units via three towers (from the inside) or by using a siege ladder or a siege tower. Walls can be upgraded at 12 points with towers, Bowman Platforms (not in-game name) or with a back door. The inside of the castle offers 7 building sites (8th being the citadel).
Camp[]
Rohan camp is fortified with a stake wall. It has four openings and 7 spots to build small watchtowers.
Outpost[]
Rohan outpost is build the same way other outposts are. It offers no building sites for fortifications and has 3 spots to build normal structures.
Rohan Buildings[]
- Citadel (C) - Allows to build and repair structures within a base, aswell as Trains and revives heroes. Castle and Camp Citadels allow you to sell unwanted units, Outpost Citadels on the other hand can garrisson units inside them, allowing ranged units to shoot with greater range. Only one battalion or hero may be garrissoned at a time. Values are organized in the following order: Castle/Camp/Outpost.
- Building/Repair Costs: (5000/1200); (2000/1000); (700/500)
- HP: 4000/4000/2700
- Resosurces per Tick (16s):
- Trains: Merry (M), Eowyn (W), Theoden (T), Eomer (E), Gimli (G), Legolas (L), Aragorn level 5 (A)
- Farm (F) - Main source of income for the player. Trains Peasants
- Building Cost: 350 Resources (200 on Settlements)
- Build Time: 16s (10s on Settlements)
- HP: 1500/2800/4600 (2750/3500 on Settlements)
- Resources per Tick (16s): 16/19/23
- Demolishes for: 175 Resources (100 on Settlements)
- Trains: Peasents (P)
- Upgrades: Grand Harvest (G)
- Archery Range (R) - Trains Yeoman Archers and Elven Warriors . At level 2 allows to purchase Fire Arrows upgrade
- Building Cost: 350 Resources
- HP: 3500/5000/7000
- Build time: 20s
- Demolish for: 175 Resources
- Trains: Yeoman Archer (A); Elven Warriors (E)
- Upgrades: Fire Arrow (W)
- Train 3 Yeoman Archer to upgrade to level 2
- Stables - Trains Rohirrim Warriors & Rohirrim Archers. At level 2 allows to purchase Horse Shields upgrade
- Armory - Allows to purchase Heavy Armor, Forged Blades and Banner Carrier upgrades
- Well - Heals nearby friendly units. Replenishes lost units in the batallions. Does not extinguishe burning ents
- Heroic Statue - Gives strong morale boost to nearby units
- Tower - Wall upgrade. Auto-attacks enemy units. Cannot harm Isengard Mines once they are placed.
- Secret Door - Wall upgrade. Offers alternative entrance & exit way to the main gate. Enemies cannot pass through.
- Bowman Platform - Wall upgrade. Gives morale boost to nearby units (not only to Archers)
- Ent Moot - Trains ents and depending on the patch version also Treebeard (hero). Must be build outside of a base (Castle, Camp or Outpost). If attacked but not destroyed during construction, automatically finishes setting up.
Tactics[]
Beware: due to many patch versions (both official & fan-made) there are many different metas and it's impossible to advise in details without knowledge on which version given player is on. This section offers general rules which apply to all versions (excluding mods!)
Start by building farms - Rohan has only one reliable source of money and has no aviable boosts to it's economy. Use your startup ressources to build homes for your peasants.
Use your heroes wisely - Rohan has access to most heroes in the game, but half of them is as strong as they are expensive. Do not sacrifice all of your development just to gain powerful hero early on. Even strongest heroes can be overrun by regular units if given no support.
Use your speed - Rohan can gain access to their cavlary unit the soonest from all of the factions (while having the most powerful one). Use hit & run attacks (preferably retreat to a healing well) to harass your opponent(s) early on and to gain even those far away ressources. You have the highest speed potential up to the point when Mordor recruits the Nazgul. Use it!
Harass! - Rohan is the most dangerous in the early and late game. It has two safe ways of attacking early on. It can cheaply build numerous Peasant army that might be able to overrun it's enemies if put to use before they can fortify themselves and/or it can use it's cavlary in a manner described before.
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