Karsh is a former Dunedain ranger (Carthaen by name) who was corrupted by Morgomir and Angmar's sorcerers, becoming an evil Wraith, who now works for the forces of Angmar.
Like Wights, and unlike the Nazgul, Karsh floats on the battlefield.
Lore[]
See Karsh at One Wiki to Rule Them All.
Requirements[]
Recruited from: Angmar Fortress
Cost: 1500
Command Points taken: 50
Abilites[]
- Chill Soul - All nearby enemies suffer -50% speed and take slight damage over time; Passive ability
- Blink - Karsh can teleport to a selected area; Create-a-Hero Wizards in the game are able to have this power as well
- Whisper of Death (at level 10) - Karsh inflicts massive damage on a non-undead unit