Angmar (faction)

Angmar is a fourth evil faction, available only in The Rise of the Witch-king. Their units consist of lesser trolls, evil Men, Orcs from Gundabad, and Wolves.

This faction is of the diverse armies of the Witch-king of Angmar, and of his conquests as laid out in the Angmar Campaign. In Middle-earth lore, this faction is therefore older than Isengard and Mordor. The many upgrades of this faction are almost all oriented around magic and ice, since the Witch-king, its lord, dealt in sorcery, and his domain of Angmar has always been a land of snow.

Heroes

 * Witch-king - In this faction, the "Dread Lord" rides a horse, yet wears the same iron helm as later when back in Mordor
 * Rogash, Troll of the North
 * Morgomir - The Witch-king's second
 * Karsh - the Whispering Wraith
 * Hwaldar - a Rhudaur hill-chief disloyal to Arnor
 * Shade of the Wolf - The Hero from Angmar

Powers
See Category:Angmar Powers.

Structures

 * Mill
 * Hall of the King's Men
 * Troll and Wolf Den
 * Temple of Twilight
 * Dark Iron Forge
 * Battle Tower
 * Wall Hub
 * Fortress

Units

 * Thrall Master (Summons any one of the warriors listed below)
 * Gundabad Orcs
 * Gundabad Wolf Riders
 * Rhudaur Spearmen
 * Rhudaur Axe Throwers


 * Black Númenoreans


 * Dark Rangers


 * Dire Wolves


 * Hill Trolls


 * Snow Trolls


 * Sorcerers, who travel with a band of Acolytes


 * Troll Stone Throwers